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Vampire: The Masquerade – Bloodlines 2: “It’s definitely taking political stances on what we...

We loaned it out for a bit now we’re stealing it back.” To further bring it up to date, it’s been a conscious decision by Hardsuit Labs for Bloodlines 2 to reflect fifteen years of change in the game and real world, and its setting of Seattle. “The world is a very different place,” says Clooney. “One of the reasons we went to Seattle for Bloodlines 2 is there’s a lot of conflict in Seattle that is a microcosm of a lot of conflict that’s going on all over the place. It just felt like a good place to start to ground it; the conflict between tradition and progress, conflict between money and artistic endeavours. In terms of the main conflict what is interesting is it’s one of those truly balanced issues.” It’s not just politics where Vampire: The Masquerade – Bloodlines 2 takes a progressive approach. “In the first game you start out by picking the clan. They don’t so much have a direct influence on gameplay, there are a few minor influences like dialogue options, but we were really interested in following the progression and having the roleplay experience for the player to get a handle on that side of the game before they get a handle on the political clan-oriented side of it. So it’s an informed decision.” It’s roughly the first third of the game that can be described as the character creator. “In Vampire the Masquerade you definitely play a monster, the big question is are you beyond redemption?” says Schwarzer. It is a matter of you’re in our world but what can you do to keep yourself humane?” Vampire: The Masquerade – Bloodlines 2 is due for release in Q1 2020.